UI/UX Design with Figma
Learn to design digital products that people find easy and enjoyable to use.
About this course
Learn to design digital products that people find easy and enjoyable to use. You will follow the full user-centred design process, from understanding users through research, personas and journeys, to organising content and mapping user flows.
In Figma you will create wireframes, polished interfaces, interactive prototypes and a reusable component library, applying sound principles of layout, typography, colour and accessibility, including bilingual and right-to-left screens. You finish with a complete case study ready for your portfolio.
What you'll learn
- Explain the principles of user-centred design and the UX process
- Plan and run simple user research and turn findings into personas and journeys
- Structure content with information architecture and user flows
- Create wireframes and high-fidelity interfaces in Figma
- Apply layout, typography, colour and accessibility principles
- Build interactive prototypes and test them with users
- Create reusable components and a simple design system
- Prepare designs and specifications for hand-off to developers
Curriculum
- What UX and UI design mean
- The user-centred design process
- Roles in a product team
- Examples of good and poor design
- Planning user research
- Interviews and surveys
- Personas
- User journey maps
- Organising content
- Card sorting
- Sitemaps
- User flows and task analysis
- The Figma interface
- Frames, shapes and layers
- Working with text and images
- Collaboration and comments
- Low-fidelity sketching
- Digital wireframes in Figma
- Layout grids
- Designing for mobile and desktop
- Hierarchy and spacing
- Typography
- Colour and contrast
- Accessibility basics
- Auto layout fundamentals
- Constraints and resizing
- Responsive screens
- Right-to-left and bilingual layouts
- Creating components
- Variants and properties
- Styles and variables
- Building a simple design system
- Linking screens
- Interactions and transitions
- Overlays and scrolling
- Sharing prototypes
- Planning a usability test
- Running test sessions
- Analysing findings
- Iterating on designs
- Preparing files for hand-off
- Specifications and exporting assets
- Presenting your design
- Building a portfolio case study
Who it's for
Aspiring designers, developers, marketers and product team members who want a practical foundation in UI/UX design using Figma.
Before you start
- Comfortable using a computer and web applications
- No previous design experience is required
Part of these Alalamia diplomas
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